Games & Movies: Living in the Future

Donnerstag, 06. April 2017 - 19:00 Uhr

Subotron

SUBOTRON pro games powered by Wirtschaftskammer Wien

The transfer of knowledge and cooperation with other sectors of the creative industries is a sparsely heeded field in the games sector which SUBOTRON will elaborate during this ?pro games?-year. The influence of the games industry on other creative businesses is constantly growing on technological and artistic levels. There are many interfaces whose innovative opportunities are yet unexhausted. These potential synergies will be worked out to pool workflows and to intertwine and extend the respective target groups.


Christian Fonnesbech
Strategic advisor, board member & consultant, Copenhagen

Living in the future

The narrative grammar and the business models of games are evolving at the speed of light. Christian Fonnesbech has produced and directed 35+ game projects for art, entertainment, advertising, and learning. He has blended Hollywood stars with cutting edge game mechanics and worked as a strategic advisor for game investors and developers.
In this session, he will dive into his personal and professional experiences; explaining what he learned from his award winning approach to making film and games blend together – as well as giving strategic insights into what storytellers and cultural entrepreneurs can learn from modern games. What lessons can storytellers take from cutting edge of game design? What are the key things that investors and publishers are looking for? How has the landscape for digital art and entertainment changed in the last 10 years?


Alois Kozar
freelance film and entertainment producer

Searching for the wormhole to the world behind the mirror

Tales, paintings and films have torn people into fantasy worlds. But the visitors always had to stay passive – caught in their reality bubbles. In 1992, together with a few enthusiastic people, Alois Kozar invented a wormhole to lead people into a world they created. It was a combination between a movie and a game. The ?visitors? could act in a painted room, grabbing treasure chests without the use of a joystick or other artificial input devices. The ?mirror? was presented by three big screens and the players acted with their whole bodies – as if they were in the middle of a ghost castle. In the years to come Alois Kozar and his team first invented wings, so that the players could discover various fantasy worlds. In 2009, a jet suit propelled people, making them fly around in a fiction town. Next up, gigantic snow globes could be the wormholes to these fantastic worlds behind the mirror. In this presentation Alois Kozar will talk about his 25-year experience in bringing film and game together in mixed realities.


Florian Jindra
junior lecturer at Salzburg University of Applied Science

Michael Großauer
head of computeranimation at MultiMediaArt FH Salzburg

Just add Lazers!

The official video for the single release of ?Lazergun? by Austrian electronic/dance veterans Ogris Debris is the first music video completely produced in Unity3D. The creators of the video Michael Großauer and Florian Jindra will talk the audience through the process of creating a cinematic style and look in a game engine from 3D scanning and using photogrammetry to motion capturing and adding lasers for advanced awesomeness. Things were done right, things were done wrong, a lot of learnings to benefit from! One of the key learnings was just how much fun a film shoot can be within a game engine. Want to redo a take, but with a different background? Suddenly decide to shoot everything by night? Would you like to add more lasers? No rendering, everything in realtime!

Termin

Nerz Techleben
Talk, Game, Development
Donnerstag, 06.04.2017 19:00
Subotron
Museumsplatz 1
1070 Wien
Merken
Links
Schließen
Zum eSeL Twitter Kanal


Mehr Informationen finden Sie in unserer Daten­schutz­erklärung
Schließen
Zur eSeL Facebook Page


Mehr Informationen finden Sie in unserer Daten­schutz­erklärung
Die Webanalyse durch Google Analytics wurde deaktiviert.