SUBOTRON/WKW pro games: Hands-On with Unity 5

Donnerstag, 06. November 2014 - 19:00 Uhr

RaumD / Q21

Unity Technologies´ evangelist Andy Touch will give a hands-on, in-editor demonstration covering many of the varied improvements that Unity has made to it’s engine for it’s next major release: Physical Based Shading, Reflection Probes, Exporting to WebGL, 2D Physics Features, Drawcall Visualisation and more! This talk is welcome for all skill-levels of game developers, programmers and artists!

Unity is a cross-platform game creation system including a game engine and integrated development environment. It is used to develop video games for web sites, desktop platforms, consoles, and mobile devices. First announced only for Mac OS, at Apple’s Worldwide Developers Conference in 2005, it has since been extended to target more than fifteen platforms.

Kurzbiographie

Ever since he downloaded Unity, added 3D physics to 1000 cubes and watched them bounce around, Andy Touch has been addicted to experimenting with gaming technology. Having previously taught game development to university students, he is now part of Unity Technologies‘ evangelism team helping to spread the word of the game engine and to show off what it can do! When he isn’t talking about Unity, he can probably be found marathoning TV shows or playing “Mario kart”.

Moderation: Robert Glashüttner (ORF/FM4)

ACHTUNG! Am nächsten Tag Freitag 07.11.14 findet im Raum D ein Unity-Workshop mit Andy Touch statt!

Termin

Nerz Techleben
Hands-On, Andy Touch, Games, Entwicklung
Donnerstag, 06.11.2014 19:00
RaumD / Q21
Museumsplatz 1
1070 Wien
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