Faze.Two: It`s all fluxus until someone cries
Medien & Technologie Vortrag
We can't find the internet
Attempting to reconnect
Verbindung zu esel.at
An experiment in audience participation. An examination of the borders of playfulness. An exploration of the game space.
In the second installment of FAZE, the irregular discourse event on the meeting points of art and video games, the audience takes center stage. Games should not be presented. Games want to be played!
Curated by Heather Kelley and Martin Pichlmair.