Subotron arcademy: Writing for the End of the World /departure talk

Freitag, 16. Oktober 2015 - 19:00 Uhr

RaumD / Q21

Veranstaltungsreihe zur Theorie von digitalen Spielen im Raum D / Q21

Dan Pinchbeck
Creative Director The Chinese Room, Brighton UK

In 2012 The Chinese Room released ?Dear Esther? and accidentally created a sub-genre of gaming, the FPX, or First Person Explorer. Since then, Dan Pinchbeck and his team created a cult FPX horror, ?Amnesia: A Machine for Pigs?, and the recently released ?Everybody?s Gone to the Rapture?, an open-world, nonlinear FPX drama about the apocalypse.
In this talk, the creative director speaks about his approach to game design and writing, how he interprets ideas of agency, interactivy, mechanics and player experience, and how this formed the bedrock to ?Rapture??s design and development.

Kurzbiographie
Dan is Head honcho, buck-stopping unit, ashtray cleaner and scourge of productivity. Together with Jessica Curry, he co-directs thechineseroom and writes, produces and designs their games.
He is Researcher / Senior Lecturer at the University of Portsmouth, Reader in Computer Games in the School of Creative Technologies. Dan teacesh Game Studies and Game Design at undergraduate level and supervises Computer Game Technology students at Masters and Doctoral levels.
Dan has sat on the Review Boards for the journals Game Studies; Games and Culture and Eludamos, as well as numerous international conferences. He reviews scholarly works for a number of publishers. His first book for the University of Michigan Press? Landmark Videogames series: ?DOOM: Scarydarkfast? came out in 2013.

Termin

Nerz Techleben
Vortrag, Dan Pinchbeck, Game, Spiele
Freitag, 16.10.2015 19:00
RaumD / Q21
Museumsplatz 1
1070 Wien
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